A persona is a fictional but research-based representation of a typical user, customer, or stakeholder. Personas are commonly used in marketing, product development, user experience (UX) design, and process improvement to understand needs, goals, behaviours, and challenges of target groups.
The concept of personas was popularised in the 1990s by Alan Cooper, a pioneer in software design. Instead of designing for vague demographics, personas condense real research findings—such as surveys, interviews, and observations—into relatable profiles. By humanising data, they help teams focus on creating solutions for specific types of users rather than abstract categories.
Personas help teams build empathy, align on a shared view of the target audience, and support better decision-making. They prevent the common mistake of designing for “everyone” by focusing efforts on representative users. Organisations that apply personas effectively create solutions that are more relevant, effective, and customer-centred.